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Lies of P: Puppet imitation

A little Souls, a drip of Bloodborn, a parked (hehe) sectiro, flooded with swamps and seasoned with an old fairy tale in a new way.

I expected atmospherias from the game in BB with a raid of melancholy. Unfortunately, in this regard, the game did not hook me. I wanted to return to Bladborne and other Frome Games from behind the world that fascinated. Immediately, neither the story nor the environment is remembered, quite a generic, which does not allow you to fully plunge. But, nevertheless, there are moments that positively highlight the game against the background of competitors.

Do not lie

Gloomy steampunk as an alternative version of a fairy tale about Pinokio? And either I am not particularly attentive, or the developers used the original story purely for the box. Yes, there is Pinokio himself, there is Jeppeto, a cricket, and Sofia, in fact, plays the role of a fairies. That’s all. And this would not be a problem if the plot of the game itself was fascinating. Mysterious disease, a gang of rabbits, evil alchemists. Good prerequisites for good -ce!

And although everything is revealed in the course of the game and there is no place for secrets, it is simply not interesting for this to follow. And given the repetitiveness and, in general, the monotonous essence of the fighting, in the end, I already through the forces finished the passage.

It seems to me, just the enrollment of history and Laura played out of plus. Everything turned out to be clumsy and without a highlight of some kind, no lack of incompetence (unless, a tie for a continuation), which does not allow us to find and advise the ENT himself, as we always did with the games of Fromov. If you think about it, then in terms of the history of Lies of P P is very close in the format to Steelrising. But at least the fighting is much more interesting, which cannot but rejoice.

Somewhere I have already seen

You will often hear these words from yourself during the passage. Souls, bonfires, elements of gameplay. All this was already somewhere. On the one hand, this immediately allows you to easily get into the process, but at the same time, uniqueness is lost, it gives out secondary.

There is no magic in the game, there are steampunk pieces, but I did not particularly use them. But building and progression are quite good. The pumping of the main characteristics is similar to these in the games of the FROMS, but this is seasoned with a global pumping of a character.

You can choose slots for pumping noaccount-casinos.co.uk and aspects of upgrades. It directly depends on your game style and chosen weapons. You can pump slots to increase the number of chicks, you can increase the time of the camp of enemies, etc. D. This moment is very favorably distinguished by the game from many others, t. To. Throughout the game, though a small, but a feeling of progression gives.

The equipment consists of weapons and pieces of armor, which improve certain resistance. The coolest plates and weigh more, you have to choose and, if necessary, pump a characteristic to increase the tolerated weight. But, as for me, this is not the game where you should pump into the tank. I ran through the whole game with basic armor, and scored glasses into force to increase damage. Occasionally only changed the modules depending on the type of boss damage.

In addition to pumping weapons, there is also the opportunity to change the handle, which allows you to create an assembly with which it will be comfortable to play exactly. There is also a very strange mechanics with the repair of weapons, which is needed by the game as a goat of the Bayan. Useless mechanics that only infuriates.

Most of the game I went with one of the starting swords with a handle, the ability of which for a charge of blocked any attack (even red). Ideal combination of defense and attack speed. Only on the last boss had to change the hand-pulling hand to the shield, t. To. He was really stuffy. Speaking of a hand.

Working hand

Hello to prostheses from sex. You can change your left hand. There are both attacking (fire, acid), and protective. I went through most of the game with attractive. You can pump prostheses, which opens additional features. For example, when pumping attractive, you can get to the enemy and immediately after jumping make an enhanced attack.

Again, greatly affects the style of play. If you play from a powerful weapon with a large Onehit-Uron, then you can take it off so well.

Funny farmer

Again, greatly affects the style of play. If you play from a powerful weapon with a large Onehit-Uron, then you can take it off so well.

Funny farmer

At a certain moment, access with a golden tree will open, from which you can periodically tear off the fruits for which special cubes that can be used on the bosses. Some of them just be a temporary characteristics, some are chila. On the bosses you can call the spectrum that fights for you. And with a cube, you can go to almost any boss on its abrasion without any problems. If the ass is quite on, then you can thus clean it.

Perfect parrying

The fighting is dancing from how you get to the timings of enemies. There is a corruption, of course, but there are almost no frarams of invulnerability. I would like or not, but you have to play through the parry. If you fend off imperfectly, then the CP is slightly taken away, which can be replenished if you immediately attack the enemy (as in BB) after that). With perfect wrapping, you do not get the damage + a scale for the enemy camp accumulates. If you feast many times perfectly, then the scale of the enemy HP will become white. If you then apply an enhanced attack, then it will be stuck and it will be possible to deliver a crushing blow.

Red attacks can only be repelled by perfect retorting or special. techniques: for the charge, if the handle is worn for this or imprisoned the weapon with a stone, which makes all the parries perfectly for a few seconds.

And it seems like not the worst mechanics, if not for the hitboxes and timings. You will constantly try to parry either earlier, then later. And if such an offset of attacks were inherent in the boss as a whole, one could lay this moment in the block, but some bosses combine both slow attacks and quick. For example, he can swing and freeze for a long (for battle) time, then hit, and you cherished the block much earlier. There is a reverse situation when the boss hits much more freaks than his dimensions allow. This is purely subconsciously causes dissonance, which is why it is not possible to parry normally.

There was not enough fusion

It can be seen that they invested in the first third (even two -thirds) of the game. Here the fighting is gradually revealed, and there are some side quests that are good, even the locations are more likely. But this understands, the resources of the studio are not endless if. The story did not sag. Somewhere after half of the game you constantly catch yourself on the fact that the game looks expensive and more, but with a detailed examination it is clear that many points were under-missed.

Good clone

Maybe it is for the better that the game does not bring anything radically new, which allows you to immediately plunge into it fans of the genre. Lies of P Combines mechanics from other games, although not always successful.

The biggest problem for me was not the fighting (although it would seem), but the fertility and boring of history and the world, which is why it was globally simply not interesting to follow all this.

I recommend the game to fans of sausages, but keep in mind that there is a big emphasis on the parry!


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