Review The Dwarves Simulator of the massacre of orcs.

There are games where you meet jambs and do not experience anything but gloomy irritation. And there are those where gaps in gameplay cause disorder and sympathy, they say boys – well, how is it like that?
Greetings to the accomplices, Gaming Manul with you. Open the doors of the forge, today the dwarves came to us along the main street with the orchestra ..

Two sides are responsible for the birth of a game. Firstly, this is Marcus Haits, who wrote a book in 2003, which was called Die Zwerge, that is, gnomes. The book had mixed reviews, and was basically characterized by readers as another attempt to flirt with the heritage of the master Tolkien. The second side was the German studio King Art Games, which actually developed the game based on the book of Marcus. Prior to this, King Art Games was known mainly to Advencur fans, since there were several good quests behind it: two parts of The Book of Unwritten Tales and The Raven. But then suddenly the studio decided that it was necessary to urgently change the profile and jump into the adjacent genre of role -playing games. Ah, well, I forgot even the third party, thanks to which every third game is born in our time – everyone’s beloved kickstarter. There the project collected more than 300 pieces. The creators of Torment Tides of Numeria, of course, will indulge in such a result, but for the small German team the exhaust is quite worthy.

German heir Tolkien by his own person
So, to the plot. The game begins with a short video where they share information with you, that the gnomes in the world of the game did not hatch from the felt boots, but were created by the Divine blacksmith of the enormity. And not just like that, but to protect peace and fight the orcs. After that, the action is transferred to the game narrative mode where the gnomes detachment must be protected in the mountains. It is necessary to defend their native hut from annoying orcs, which have some indecently large number. The defense of the gnomes named Giselbert Zheleznoyki led the defense. I was always amused by the methodology of compilation of names for the Gnome rulers and gods in fiction. There were iron -grown and iron -bearing, now here is the iron. The main thing is to be iron and part of the body. I will make fantasy the game there will definitely be a deine steel appendix. But back to the plot. Under your leadership, gnomes cheerfully hold the siege until the vile dark elf appears, or as it is called Alv and interrupts all the gnomes, together with the king.

The enemy is so far triumphantly, but we, a damn donut, revenge!
Suddenly, the action makes a jump forward for 1000 years and you are transferred to the forge where the dwarf named Tungdil, in which even the blind instantly recognize the future protagonist of the game. Tungdil is not just some kind of inhabitant there, but a pupil of a magician named Lot-Jonan. Your elderly mentor urgently implored to send a bag with artifacts to his former student. To fulfill this important mission, he chooses Tungdil, since he spent his whole short -lived by the standards of the gnomes in the forge and did not see anything but it. So everyday is enough and your ordeals begin in the plot.

The beauty and pride of sister site the native forge.
The movement of your in a hidden country (this is the name of the scene of the game) occurs in a simple way – using a map. It has a mesh of routes along which you can keep the path by choosing on a fork, one or another direction. You are not the only participant in the movement, since the world is quite crowded – in addition to you there are all sorts of merchants, hordes of orcs, and so on. A donut is clear that it is better to meet with everyone. Since making a game consisting only out of moving on the map would be a little stupid, then at different points of the area a variety of enncaunters await you. Some require only a conversation, some transfer you through the download screen to the location itself, where you need to fight or go through non-wounded quests. The events themselves in the nodes of the cards are struggled to be nonlinear, but it turns out not very much. For example, when meeting with farmers, you can advise them to build a shelter from the orcs, or help the village strengthen the gate. If fate brings you to this point of the world again – you can see the consequences of your decisions. But on the very plot it will not affect in any way. Periodically, the process is diluted with real estate cartoons of quite decent quality, in which important game moments are reflected. The action itself is quite cheerful – you quickly meet partners on your way, which over time becomes a huge number. Your companions are well registered and voiced. You from time to time take conversations with them on different topics that diversify the gameplay.

Your road is far away, Dika is far away and deserted.
But here it must be understood that these conversations will start automatically and nothing of the kind of communication with the Sopartians from tyranny or divinity, there is no close here.
The main regime of the game is of course fighting. And they leave an extremely strange impression. Sharls occur in real time, but with the possibility of a pause. You fight for a reason, but performing one or another task. The tasks themselves can be called whatever, but not original. This is usually either to bring the detachment alive and unscathed from the card from sin away. Or kill some special enemies who are struggling to wash away from you. All this has to be done literally breaking through the crowds of enemies with which the game generously gives you. Sometimes the process is slightly diluted by the fact that in order to survive, you need to somehow interact with the environment-for example, bring down columns on the heads of the attackers. There are not many types of enemies. There are orcs, ogra, and sometimes Alva come across on their mares of death.

Pausa is the best friend of the gnome
In order to destroy the enemies, it was more handy of you have combat skills. And then it’s time to talk about the role part of the game. And to be honest, it is not rich, and if it is very straight, it is so poorly poor. You do not have any personal stats or inventory. All that you have is active skills that, unfortunately, many characters are repeated. Every two levels you get the opportunity to choose one of two skills to choose. For example, run through a few meters scattering enemies or hit the closest enemies on the ground. And like all. That is all completely. There is nothing more role in the game. By the way, I lied, inventory then it is present. He is one for the whole party and before the battle you can distribute objects between the heroes. For example, this one will receive a potion of health, this one can take a potion of strength, and this will get a protective talisman. Weapons or armor cannot be changed. In addition to the protagonist, you can take three more comrades in the battle, choosing them from the list of those who travel with you. In general, the role -playing part carries a continuous disorder and gives us greetings from the prefix games of the mid -nineties.

This screen is trying to convince everyone that we play RPG
The skills themselves are sharpened mainly to the control of the crowds – to scatter everyone in front, jump and scatter everyone around, pull it to yourself and scatter everyone. This is done firstly, because the enemies are tons and they need to somehow manipulate. Secondly, when they fall, they can be broken from one blow and thirdly, they can be threw them in such a simple way into different abysses and ravines.
The character’s abilities after use of any of them become inaccessible until you cut someone or until a certain amount of time passes. Then you get an action point that you can spend on a skil challenge. Moreover, if you are in good relations with characters from your detachment, then you get an action point may spread to them. An additional point is that all your special attacks are perfectly harmful to your companions, so it’s easier to kill a comrade in a fever of a fight. And this usually causes a mission failure.
Thus, the battalion commander is a convulsive movement of the crowd on the screen periodically interrupted by a pause in order to give new instructions to their wards. The process itself, as you probably already guessed, is not very rich tactically, although in some places you have to think. For example, when to apply which skill of characters and how to use certain features of the landscape for you to benefit. But frankly, it cannot be said that the gameplay is directly tied to the tactical abilities of the player. Often it is often enough to cut the meat that you are thrown away without undertaking.

The Gnome version of the proverb "Moscow – Voronezh, you will catch up with horseradish!"
In addition to the scarcity of the process itself, the battalion commander has two more big problems. Firstly, this is a camera. Perhaps someone is shocking, but she cannot be controlled. Right completely. And perhaps this would not have been so critical if the game correctly chose the angle of view. But no. Therefore, such situations periodically arise when your character and enemies find themselves behind some kind of obstacle and what they do there becoming completely incomprehensible. Perhaps they continue to cut, and perhaps open a bottle of cold Pivcansky. As you understand these operator exercises do not make your life easier. The hand stretches to turn the camera, but it cannot be turned. And it infuriates. Plus to a heap, the camera does not move if you drag the mouse to the edge of the screen. Therefore, if your guys scattered slightly on the map, then to see how they have to click on the icon with their portrait. It enrages even more.
Secondly, as one of the Revuens of the game wrote-the management of your heroes resembles an nurse with a nursery group. Alas, this is true. For the independence of your guys and girls persistently fluctuates around the digit of zero. If one of your wards killed the last enemy and there is no one left next to him, then he will stand with a thoughtful look and quietly let the saliva. Moreover, if nearby the heels of the orcs are raped by his comrade, this will not lead him to thoughts that it would be necessary to help somehow. Heroes as workers at a low -paying job. If my tasks are over, then that’s great. And let the colleagues guess – this is not the royal thing to help them.

A rare case of a mission where you do not have to survive stupidly
In addition to everything, the game also suffers from purely technical bugs. The most annoying is a sudden German. The language on which Gete once created appears without any announcement, for example, in the middle of a script scene. Sometimes he disappears in the same mysteriously, and sometimes it remains and everything has to be reloaded. Also, sometimes the game believes that you failed the mission, despite the fact that you completed it and even received a reward for it. Such moments of pleasure from the process also do not add.

Niht, as they say, Fershtein
What in this case in the game is good, which does not force her to remove her from the computer five minutes after the installation, because it would seem described with the head to bury her in the forest and never dig out? Well, first, and most importantly, this is the plot and the general atmosphere of the game. I cannot say that the game has some kind of deep study of characters or unprecedented turns of the narrative. No, but how to say it … she is cozy, or something. Cool gnomes – they grumble perfectly and dive with each other. Secondly, the graphics are pretty and at the same time absolutely not demanding. The game seems to carry you at the age of 11, when you read the Lord of the Rings before going to bed. You can consider me a malakhny male, but as for me games, like girls are divided into two main groups. In which there is something and in which there is nothing. And the appearance has absolutely nothing to do with. There is something in the gnomes.
If you return from spiritual outpourings to the game itself, then it also has a good voice acting of characters and decent quality musical accompaniment. And also, as I said, there are many funny cartoons that are very good.

The guy asks all kind to give him and the guys a chance.
In short, the game cannot be given an unambiguous verdict. On the one hand, is it worth 30 with the diallar of the euro, which is asked for it. Not even close. There are too many flaws in it. In my opinion, the lack of experience in the RPG genre of the creators can be seen from a solid distance. Plus, it seems to me that there is also a limited human resource, since I, as a programmer, can definitely say that part of the bugs met is a banal shortage of testing. On the other hand, it can be seen that the game is made with the soul and call it the trash personally does not turn my tongue.
Let’s say if you are looking for a game that can slowly enter the RPG games of your relatives of primary school age into the world, then take the gnomes confidently. I think they should like. If you are an experienced fan of the genre, then I think you should not waste time, since in addition to the general atmosphere of the gnomes you will be offered only a disorder. Alas and ah.

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